Original Post
Currently, I am thinking of making/modifying a game engine using C++, DirectX, Ogre3D and Impulse-based dynamic simulation(physics sdk not sure to use).
Well I'm on the road to making a wrestling game so I'm trying to get prepared.
I have a problem which is I'm not sure which physics engine to use.
Well I'm on the road to making a wrestling game so I'm trying to get prepared.
I have a problem which is I'm not sure which physics engine to use.