Original Post
Hey their, Nathan here.
I apologize if this is a common question , I have yet to see someone asking for help with game animations.
I am using Unity3D to build a 3rd Person open world survival adventure game.
I am struggling to see how animations are "Sewn" together, and I actually rather really respect animators is a funny sort away.
I'm just looking for some answers really.
I have a rather primitive walk animation cycle, and a idling cycle for my character , but I would like more details with more miscellaneous animations.
I'm currently looking at having a wolf attack the character as an enemy , and I want the character to wrestle with the wolf... how would this be done? how would I animate this inside 3dsMax or unity? how would the animations blend? would I animate the character and the wolf separately?
I have been also thinking about having huge trolls that would knock over trees in the game, also for the ability for the character to climb trees...
Am I getting over my head with this? - the only thing I can think of is using an ik engine for the climbing trees part. I don't know how devs do it in Uncharted , Tombraider or Assassins Creed (that is procedural animations.)
I just have a vision of a really awesome game - the best game - and I want to play it disparately , despite it doesn't exist yet
Please tell me other people get this feeling too?(want to play awesome games you made up that don't exist yet.)
Thanks for your time.
Nathan.
I apologize if this is a common question , I have yet to see someone asking for help with game animations.
I am using Unity3D to build a 3rd Person open world survival adventure game.
I am struggling to see how animations are "Sewn" together, and I actually rather really respect animators is a funny sort away.
I'm just looking for some answers really.
I have a rather primitive walk animation cycle, and a idling cycle for my character , but I would like more details with more miscellaneous animations.
I'm currently looking at having a wolf attack the character as an enemy , and I want the character to wrestle with the wolf... how would this be done? how would I animate this inside 3dsMax or unity? how would the animations blend? would I animate the character and the wolf separately?
I have been also thinking about having huge trolls that would knock over trees in the game, also for the ability for the character to climb trees...
Am I getting over my head with this? - the only thing I can think of is using an ik engine for the climbing trees part. I don't know how devs do it in Uncharted , Tombraider or Assassins Creed (that is procedural animations.)
I just have a vision of a really awesome game - the best game - and I want to play it disparately , despite it doesn't exist yet
Please tell me other people get this feeling too?(want to play awesome games you made up that don't exist yet.)
Thanks for your time.
Nathan.