Original Post
So, we got some free time and wanted to add in some sexy lighting to our system. ( we already had lighting but without the HDR and Tonemapping ). We took a look at how MJP suggested to do it and implemented it in a way that matched his for the most part. After doing so we noticed our entire world got really dark! Some of you might not know what these two things are:
HDR: ( fastest description for easy understanding )
Basically makes your images high contrast showing a wider range of color and depth.
TONEMAPPING:
Takes HDR and turns it back to LDR for displaying on monitors and for print preparation, since most monitors do not display images in HDR contrast ratios.
So... in theory this is why our entire world started to get dark. The problem is we dont know what settings to modify or mess with in order to fix our issue related to darker than normal looks. We could, and have, amped up the lighting values to some crazy number and while that did fix some of the issues it did not fix our sky.
This brings us to the new problem, how do we get the HDR and Tonemapping to properly apply to the sky? BTW, this was all spawned from trying to create caves and lighting in them! DAMN YOU CAVES!!
HDR: ( fastest description for easy understanding )
Basically makes your images high contrast showing a wider range of color and depth.
TONEMAPPING:
Takes HDR and turns it back to LDR for displaying on monitors and for print preparation, since most monitors do not display images in HDR contrast ratios.
So... in theory this is why our entire world started to get dark. The problem is we dont know what settings to modify or mess with in order to fix our issue related to darker than normal looks. We could, and have, amped up the lighting values to some crazy number and while that did fix some of the issues it did not fix our sky.
This brings us to the new problem, how do we get the HDR and Tonemapping to properly apply to the sky? BTW, this was all spawned from trying to create caves and lighting in them! DAMN YOU CAVES!!


