Original Post
Hello,
I was working with XNA a couple month ago, there is was BasicEffect. With that basiceffect we can give place of model. But with c++ and directx 9.
I cant found any tutorial about that but i have found that
call it;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
after render model
call it;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld2 );
after render model
and now i have 2 model on screen.
i can't understand that, its not logic for me. How can i do BasicEffect in c++ directx9 ?
Sorry for my english, im just trying for learn :/
I was working with XNA a couple month ago, there is was BasicEffect. With that basiceffect we can give place of model. But with c++ and directx 9.
I cant found any tutorial about that but i have found that
call it;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
after render model
call it;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld2 );
after render model
and now i have 2 model on screen.
i can't understand that, its not logic for me. How can i do BasicEffect in c++ directx9 ?
Sorry for my english, im just trying for learn :/