Original Post
Hi,
I have been searching high and low through the MSDN DX help, and although there is alot about texture transparency I dont really get it at all. I have two meshes I render on the screen, both with their own textures and I want one of the mesh objects to appear 50% opaque, however, reading the doc, It talks about using:
pDevice->SetRenderState(
passing in color op and blend flags and such things, does anyone know of a site that explains this better than the normal Microsoft ''We know, so lets write a complex doc about it'' syndrome
Many thanks in advance
Matthew Eva