Original Post
I have a 2D tile system which currently uses 96x96 pixel tiles. I wish to convert to using tiles that have a 3D appearance to them. Each 2D tile sprite is a 96x96 pixel texture placed on a square(two triangles really). I'm thinking to make this work well I'll need to turn the squares 45 degrees so they become diamonds, and tile them that way.
Am I thinking correctly here? Is there a better way?
Lance...
Am I thinking correctly here? Is there a better way?
Lance...