Original Post
I cant render to any pixel,using pointlist of only one vertex so i can render only 1 pixel.
To hit the pixels of the texture from left to right the vertex values are:
(-0.6f,0.0f,0.0f)
(0.0f,0.0f,0.0f)
(0.6f,0.0f,0.0f)
but debugging with PIX tells me that i am not hitting any pixel with that values
In the vertex shader the vertex values are not changed.
PFF I must stop posting here so easily, the problem was that the fourth value of the vertex were 0.
To hit the pixels of the texture from left to right the vertex values are:
(-0.6f,0.0f,0.0f)
(0.0f,0.0f,0.0f)
(0.6f,0.0f,0.0f)
but debugging with PIX tells me that i am not hitting any pixel with that values
In the vertex shader the vertex values are not changed.
PFF I must stop posting here so easily, the problem was that the fourth value of the vertex were 0.