Original Post
I hope someone can help with this as I've been looking for it for about a week now and its starting to drive me a bit potty :-( Its a very very strange problem. Basically I have a landscape which is made up from a number of large 1km x 1km tiles. The problem is that one tile (not a consistent tile, so not model related) fogs to black without me trying or wanting it to do this. The only fogging I am using is to blend the horizon to avoid any sharp edges and thats to grey not black. I have removed all fancy shading effects and it still does it? I've even removed the fogging code from my shader file. This still didn't help. As a final test I overwrote my blinn phong shader with a flat lit one which basically only does a texture lookup. Just to confirm that its being used I have rigged it to always have 100% red component. As expected all my geometry has a red tinge to it. However the problem still persists (red not black not of course).
So does anyone have any ideas how a shader with no fogging capabilities still manages it???
James
So does anyone have any ideas how a shader with no fogging capabilities still manages it???
James