Original Post
Up until now, I've been using a simple flat text file that just defined the x/y coordinates of the first tile, and then mapped every character to a tile. This worked well for getting the basic engine up and running, but now I'm to the point where the Isometric engine is running fine, and I need to start making a world generator and adding features. Clearly, it's time to add in real map data storage. The method should be pretty quick, and I'll want to be able to divide up the map into chunks and save and load chunks fairly quickly. Any recommendations on a format/method of doing this? Thanks in advance...
Lance...
Lance...