Original Post
I have a tiled world divided into 64x64x64 chunks. The player is at a global x,y,z tile position and I need to figure out which chunk he is in so I can render it. Currently the chunks are referenced by the global x,y,z position of the tile in the corner of the chunk(chunk position 0,0,0)but this is starting to suck as a referencing system. I clearly need to revisit math I haven't done in years, but while I'm doing that, could one of you math wizards point me in the right direction on this one? Thanks in advance.
