Original Post
How do you export information from blender to import in directx?
i guess i would need a list of all my triangles from the model like this:
count
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
which export format do you use when using blender?
i am using DirectX11 and i want to read the triangles so i have full control over them.
i guess i would need a list of all my triangles from the model like this:
count
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
x,y,z , normal, u, v , texture name
which export format do you use when using blender?
i am using DirectX11 and i want to read the triangles so i have full control over them.