Original Post
Hey everyone, first post here, glad to be a part of this community =)
I've been tinkering around with a game concept for a while now. It's an action/adventure game, driven by visual storytelling with little to no dialogue or narration.
Now I'm absolutely new to the concept of video game writing/designing, and was wondering how to approach introducing and directing the gameplay without ruining the immersion. I want to create a sensory oriented experience, and throwing up a little bubble that says "Press X to do X" or "Do This" really ruins that. Is there a tactic for introducing gameplay and direction without flat out telling the player, or making them feel restricted and controlled?
I've been tinkering around with a game concept for a while now. It's an action/adventure game, driven by visual storytelling with little to no dialogue or narration.
Now I'm absolutely new to the concept of video game writing/designing, and was wondering how to approach introducing and directing the gameplay without ruining the immersion. I want to create a sensory oriented experience, and throwing up a little bubble that says "Press X to do X" or "Do This" really ruins that. Is there a tactic for introducing gameplay and direction without flat out telling the player, or making them feel restricted and controlled?