Original Post
I wasn't sure whether this would fit the writing forums or the development forums, so I just made a pick and decided to go with it.
I feel like with the advent of Bioware games like Mass Effect and Atlus games like Persona 3, that American gamers are beginning to enjoy wooing NPC's into being romantic companions. In fact, if a game has friendship/romance simulation in it, I feel compelled to give it extra points in the writing department.
That being said, I'm currently thinking of a story that changes depending on the partner the protagonist chooses. Furthermore, I'm considering making the selection a free-for-all i.e. both sexes would be available to romance. What do you all think of this concept? Feel free to discuss and commentate.
I feel like with the advent of Bioware games like Mass Effect and Atlus games like Persona 3, that American gamers are beginning to enjoy wooing NPC's into being romantic companions. In fact, if a game has friendship/romance simulation in it, I feel compelled to give it extra points in the writing department.
That being said, I'm currently thinking of a story that changes depending on the partner the protagonist chooses. Furthermore, I'm considering making the selection a free-for-all i.e. both sexes would be available to romance. What do you all think of this concept? Feel free to discuss and commentate.