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Zonorian

Started by Dennieh Oct 6, 2012 at 9:13 AM 10 replies 4.3k views
Original Post
Dennieh
Dennieh
These are some screenshots of a project I have been working on in my spare time. It's called Zonorian, and its a retro 'massive' online action RPG. The aim is to support about a hundred (bute hopefully more) online players in a persistent world. All players share this world, in which they can go on quests, battle monsters and bosses, collect loot and fight each other. The game is influenced by classics such as Ultima and Dransik. I intend to add all the features that you'd expect from modern RPGs, but keep the retro look.

The game is currently in closed beta testing, but anyone interested can join! See www.zonorian.com for more information!

Click here to view the iotd
valles
valles
The game looks very pretty. Like Ultima 5, but much nicer to look at. Is there a website?
Dennieh
Dennieh
Thanks! The website is at www.zonorian.com, send me a message if you want to give the game a try, I'll send you the required stuff!
simast
simast
Very cool, I love that old-school style. The first thing I thought when I saw that screen was Dransik (even the UI "borders" are somewhat inspired by that game).
Dennieh
Dennieh
Thanks! You are right, I was very much inspired by Dransik. I'm trying to maintain that old-school style that I love, but include more modern RPG features. I think it makes for a nice combination, and hopefully a fun game to play as well!
Dennieh
Dennieh
Thanks for looking at the pictures so closely! I can assure you that it is all original artwork though. Granted, some stuff might look a little like Dransik, but that's to be expected in a game of this style.
Dennieh
Dennieh
I might take it out, it does look a lot like it. I suppose the artist also played Dransik. Anyway, you are welcome to try the game, just send me a message!
Dennieh
Dennieh
I'm using Groovy for scripting. It's a scripting language that runs on the JVM, so it performs just as well as regular Java code. And, because it's running on the JVM it's very easy to integrate, no messing with creating bindings and such.

I've had some similar issues, at one point if you bought a whole lot of a very expensive item, the cost would actually flip, and you'd get money for buying stuff. Fun stuff!
SephiGast
SephiGast
Ah, sorry for the random question, I have actually never worked with java, other than helping one of my friend's with his uni work (he was converting A* from c++ to java (though I was sure there is a java rendition XD))

And yea I've encountered those problems a few times, though as mention the dransik "money" bug was amusing, and it was it that lead to you being unable to buy more than 50 stackables at any given time (minus sold item's whcih stuck to 10 (always found that weird)).

I must agree though, having bug's to find it always fun, it's the fixing them that is the pain XD, though depending on how severe the bug is.

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