Original Post
I'm about 4 months in to the development of a game and I have some concerns involving the terrain. I've read around many forums and people seem to always say that importing terrains like .fbx or .x is a horrible idea because it takes up too much hardware consumption. I was curious to know if this is true? What are some optimal methods to make beautiful designed terrain like the ones from Dear Esther? I and a friend (Professional Architect) have been discussing of how to handle things with the terrain and we can't seem to find the solution to our problem. I thought maybe I could program a map editor that uses the XNA Primitives and use Mudbox functions like Sculpting which would enable him to make efficient terrains but is that even considerable?
Thanks in advanced!
Thanks in advanced!