Original Post
Hi all, My first post. I read back through quite a few posts on here with interest. Have sortof a technical question about the delivered product.
Q: Is there an FAQ that addresses file formats (like mp3, wav, other?), file resolution, and structure of audio files - especially loops - that are generally used in games? Do you supply several different components of a loop that the game engine integrates (sparse / medium/dense / action/ calm mix etc), or is it more generally a finished singular composition? something in between?
Appreciate any responses. Really I'm just trying to understand the necessary technical standards that audio needs to meet from a formating and deliverable perspective to easily integrate with the finished product.
Q: Is there an FAQ that addresses file formats (like mp3, wav, other?), file resolution, and structure of audio files - especially loops - that are generally used in games? Do you supply several different components of a loop that the game engine integrates (sparse / medium/dense / action/ calm mix etc), or is it more generally a finished singular composition? something in between?
Appreciate any responses. Really I'm just trying to understand the necessary technical standards that audio needs to meet from a formating and deliverable perspective to easily integrate with the finished product.