Original Post
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General Question
[SPOILER]Would you play a game that had an RDG(Random Dungeon Generator), Binding of Isaac feel, Castle Crasher mechanics and over 100 levels of non-stop rpg action?[/SPOILER]
General Idea
[SPOILER]I am currently beginning the production of a game that I have my heart set on, "Boy KNIGHT!". The story is about a little boy living in a village with his mother, but they soon face problems when a mysterious stranger shows up to their door. She offers them ritches, enough money to tear down the village and build a city. The mother says yes and the mysterious stranger takes her, leaving a note that says "...For a price." The little boy is frightended by this sudden unfourtunate event, and soon decides that he must bring his mother back from the evil stranger...but he must face obsticles that scare even the bravest of knights.[/SPOILER]
So you basically start out at a village, you must fight your way though different rooms and progress through 100 levels, 20 stages with 5 levels each. Once you get to the last level and find the boss, you fight her and win your mother back, along with even more riches than promised before. Along the way though, you will find items, trinkets, weapons and companions to help you with your quest.
Game Mechanics
[SPOILER]If you have ever played, or seen, the Binding of Isaac, you will know how it's gameplay is. Each level is randomly generated, rooms will offer items, making you stronger or weaker and you can gain companions to help you fight. But it also has some Castle Crasher fighting style, allow you to perform a simple slash, spell attack, or shield bash. You will have a health system, and when that health reaches 0 you lose the game and must start again, like Binding of Isaac.[/SPOILER]
My question to you guys is, what are some things you think would go well in this game? I understand that I don't quite have the hardware and tools to create this game, which is why I am asking for some questions, suggestions, feed back so that when I able to create this game, I can be ready. This will also help me with whether it's a good game idea or not, and if I should go through with it. I am also 15 so sorry if this sounds like some fan boy dream.
This thread will be updated with new things to explain, or suggestions you have made, along with artwork if I ever get along to creating some(currently I have only 3 pieces of art work).
Updates
[SPOILER]v1.1 - After reading the feedback I have gotten, I am pleased to say that I have made some changes. I am keeping the 100 levels, but your game will save at the start of each stage, so if you die at level 100, you just have to start back at leve 95 instead of level 1.[/SPOILER]
Thanks for at least READING this.
-NoLifeNerds
General Question
[SPOILER]Would you play a game that had an RDG(Random Dungeon Generator), Binding of Isaac feel, Castle Crasher mechanics and over 100 levels of non-stop rpg action?[/SPOILER]
General Idea
[SPOILER]I am currently beginning the production of a game that I have my heart set on, "Boy KNIGHT!". The story is about a little boy living in a village with his mother, but they soon face problems when a mysterious stranger shows up to their door. She offers them ritches, enough money to tear down the village and build a city. The mother says yes and the mysterious stranger takes her, leaving a note that says "...For a price." The little boy is frightended by this sudden unfourtunate event, and soon decides that he must bring his mother back from the evil stranger...but he must face obsticles that scare even the bravest of knights.[/SPOILER]
So you basically start out at a village, you must fight your way though different rooms and progress through 100 levels, 20 stages with 5 levels each. Once you get to the last level and find the boss, you fight her and win your mother back, along with even more riches than promised before. Along the way though, you will find items, trinkets, weapons and companions to help you with your quest.
Game Mechanics
[SPOILER]If you have ever played, or seen, the Binding of Isaac, you will know how it's gameplay is. Each level is randomly generated, rooms will offer items, making you stronger or weaker and you can gain companions to help you fight. But it also has some Castle Crasher fighting style, allow you to perform a simple slash, spell attack, or shield bash. You will have a health system, and when that health reaches 0 you lose the game and must start again, like Binding of Isaac.[/SPOILER]
My question to you guys is, what are some things you think would go well in this game? I understand that I don't quite have the hardware and tools to create this game, which is why I am asking for some questions, suggestions, feed back so that when I able to create this game, I can be ready. This will also help me with whether it's a good game idea or not, and if I should go through with it. I am also 15 so sorry if this sounds like some fan boy dream.
This thread will be updated with new things to explain, or suggestions you have made, along with artwork if I ever get along to creating some(currently I have only 3 pieces of art work).
Updates
[SPOILER]v1.1 - After reading the feedback I have gotten, I am pleased to say that I have made some changes. I am keeping the 100 levels, but your game will save at the start of each stage, so if you die at level 100, you just have to start back at leve 95 instead of level 1.[/SPOILER]
Thanks for at least READING this.
-NoLifeNerds