Original Post
I'm used to skeletal animation, but I'm not sure where to start with per-vertex animations. Is there anyone that has experience making per-vertex animations/morphs? How can you indicate the destination of a vertex with a modeling program? Do I really have to create a bone for every single vertex?
Say I have a two meshes with the exact same amount of faces and vertices and save them both to separate frames/files, I can only expect that vertices from the first frame will interpolate to random vertices in the second frame, which would turn into triangle soup. I need a modeling program that can let me assign an ID to a vertex or something so that I can choose which vertices go where in the next frame. Does something like this exist? If not, what is common practice for vertex animators?
Say I have a two meshes with the exact same amount of faces and vertices and save them both to separate frames/files, I can only expect that vertices from the first frame will interpolate to random vertices in the second frame, which would turn into triangle soup. I need a modeling program that can let me assign an ID to a vertex or something so that I can choose which vertices go where in the next frame. Does something like this exist? If not, what is common practice for vertex animators?