Original Post
Please be aware that the idea I'm about to present is not for a game in development, but just a concept.
The concept is for an RPG that would be exclusive to the Wii U. Features that I, supposing this game was actually being made, would incorporate into the game would include the following:
- The game menus (Item menu, Combat menu, etc) would be on the touch screen of the controller.
- As opposed to merely striking the target, the player may pick a certain body part to target, as well as the method of attack (slashing, stabbing, bashing, etc.)
- Players who choose to use magic will not be able to automatically use spells. Players must use a turn in combat to charge up magical energy. In turn, though, they may cast as many spells as they wish, so long as the total energy used up doesn't exceed the total energy charged up. Any excess energy after the turn in which spells were will be lost. Magical energy also might be lost when the player takes damage.
- Stats may be increased without leveling up. After all battles, players receive two types of experience. One of those types is gathered together and is put towards increasing the character's level, giving an increase to stats such as health, strength, dexterity, and intelligence. The other type is also recieved after combat, but may be spent at will towards modifying other characteristics. This includes improving the odds of a spell being successfully cast, learning how to wield a certain type of weapon, and improving one's ability to withstand pain.
Please, whoever reads this, make a reply post giving me your opinion on these ideas. Thank you very much.
The concept is for an RPG that would be exclusive to the Wii U. Features that I, supposing this game was actually being made, would incorporate into the game would include the following:
- The game menus (Item menu, Combat menu, etc) would be on the touch screen of the controller.
- As opposed to merely striking the target, the player may pick a certain body part to target, as well as the method of attack (slashing, stabbing, bashing, etc.)
- Players who choose to use magic will not be able to automatically use spells. Players must use a turn in combat to charge up magical energy. In turn, though, they may cast as many spells as they wish, so long as the total energy used up doesn't exceed the total energy charged up. Any excess energy after the turn in which spells were will be lost. Magical energy also might be lost when the player takes damage.
- Stats may be increased without leveling up. After all battles, players receive two types of experience. One of those types is gathered together and is put towards increasing the character's level, giving an increase to stats such as health, strength, dexterity, and intelligence. The other type is also recieved after combat, but may be spent at will towards modifying other characteristics. This includes improving the odds of a spell being successfully cast, learning how to wield a certain type of weapon, and improving one's ability to withstand pain.
Please, whoever reads this, make a reply post giving me your opinion on these ideas. Thank you very much.