Original Post
Hey, i just have a question.
I've read that if i use the depth-stencil for a mirror i should draw the objects from back to front so that the depth can be checked.
Later i've read that if i want my graphic card to uses the build in z-test(Hardware - don't render if the depthComplexity > 1) i have to draw the objects from front to back (and it can have a significantly impact in performance)
So, whats the right way?
Regards Helgon
I've read that if i use the depth-stencil for a mirror i should draw the objects from back to front so that the depth can be checked.
Later i've read that if i want my graphic card to uses the build in z-test(Hardware - don't render if the depthComplexity > 1) i have to draw the objects from front to back (and it can have a significantly impact in performance)
So, whats the right way?
Regards Helgon