Original Post
I've just been playing around with OpenGL and came to the problem of 3D collision detection. I have implemented SAT and AABB collision detection with some 2D games, but 3D seems to be quite a bit different. I suppose I could use SAT with a Z axis, but in 3D that seems to be very taxing even with simplified collision meshes.
If I should implement it in order to learn something, can you point me in the right direction?
If I should ignore it for now and just get a physics engine, which one would you recommend (Bullet, ODE, etc.)?
If I should implement it in order to learn something, can you point me in the right direction?
If I should ignore it for now and just get a physics engine, which one would you recommend (Bullet, ODE, etc.)?