Original Post
Hi everyone,
How do I calculate the billboard transformation to make a bullet hole at certain point on a mesh?
The mesh can be complicated (building, vehicle, interiors, etc...), so I'm looking for a way to place the bullet hole billboard on the mesh at the point the player is shooting.
How do I calculate the billboard transformation to make a bullet hole at certain point on a mesh?
The mesh can be complicated (building, vehicle, interiors, etc...), so I'm looking for a way to place the bullet hole billboard on the mesh at the point the player is shooting.