Original Post
When initializing the game, I do create temporary objects for X reasons.
When the game is ready for the main update loop, there is a series of small hiccups, that doesn't last much.
What is the best approach to eliminate these hiccups?
I was thinking in a black screen that would last X seconds once the main update loop is readt, this way the GC would enter (I hope) before I let the user play.
What do you think?
When the game is ready for the main update loop, there is a series of small hiccups, that doesn't last much.
What is the best approach to eliminate these hiccups?
I was thinking in a black screen that would last X seconds once the main update loop is readt, this way the GC would enter (I hope) before I let the user play.
What do you think?