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Flowmaps distortion

Started by Enjoy Dec 13, 2012 at 8:45 AM 3 replies 2.2k views
Original Post
Enjoy
Enjoy
I've implemented flowmaps based on the following article: http://graphicsrunner.blogspot.ru/2010/08/water-using-flow-maps.html
For smaller values of flowSpeed everything is fine, but for larger values the water surface is getting extremely distorted. Is there any solution to this problem?
Here's how do the FlowMapOffset calculation:

flowMapOffset0 += flowSpeed * Time.deltaTime;
flowMapOffset1 += flowSpeed * Time.deltaTime;
if ( flowMapOffset0 >= cycle )
flowMapOffset0 = .0f;


Small flowSpeed:
Water_undistorted.jpg

Large flowSpeed:
Water_distorted.jpg
spek
spek
Not sure, but in the lower picture it seems as if you can see "tiles", where a tile is probably mapped on a single pixel of the flowmap. Using a larger resolution flowmap and having linear-filtering on that texture enabled helps? What doe you see if you directly draw the flowmap itself on the waterplane, instead of the water?
Postie
Postie
My guess is that setting the offset back to 0 when it exceeds the cycle length is the culprit. At faster flow rates the offset will overshoot by more than with a slower rate, so there will be a more obvious discontinuity. Try subtracting cycle from the offset instead of setting it to 0.
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Enjoy
Enjoy

My guess is that setting the offset back to 0 when it exceeds the cycle length is the culprit. At faster flow rates the offset will overshoot by more than with a slower rate, so there will be a more obvious discontinuity. Try subtracting cycle from the offset instead of setting it to 0.

No luck so far... Any other ideas? Using higher resolution flowmap didn't solve the problem.
Enjoy
Enjoy
I was able to solve the issue. In case somebody else encounters the problem, you just have to set the cycle to a much lower value. The optimal value for cycle is somewhere around: cycle = 15.0f;

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