Original Post
hi, i'm working on an exercise for university and we are implementing a software renderer in java.
they want us to implement some cool stuff we want, and to play around with it
i thought about implementing silhouette refinement (just because i think it's interresting),
saw this here: http://www.youtube.com/watch?feature=player_detailpage&v=nMwk2Zi0c3o#t=39s
how would you implement this method? i googled around and found this:
thought about implementing an own rasterizer and use polynomial curves instead of straight lines on the outer edges, could this work ^^?
pls throw in your ideas, and give me stuff to melt my brain
with kind regards, DDoS
they want us to implement some cool stuff we want, and to play around with it
i thought about implementing silhouette refinement (just because i think it's interresting),
saw this here: http://www.youtube.com/watch?feature=player_detailpage&v=nMwk2Zi0c3o#t=39s
how would you implement this method? i googled around and found this:
using some kind of adaptive tessaltion on the silhouette tris/edges
thought about implementing an own rasterizer and use polynomial curves instead of straight lines on the outer edges, could this work ^^?
pls throw in your ideas, and give me stuff to melt my brain
with kind regards, DDoS