Original Post
Intro Feel free to skip, if you wish.
Alright so I'm 15, I'm a freshman in High School, I'm thinking of making an indie game or one with a really small team.
I've had a tad bit of experience in making games, I make game level's on Unity 3d all the time, I've once had to make game like Amnesia: The Dark Descent for a science project in Unity, but I finished it within a couple of hours. I've made plenty of games on RPG Maker VX, 001 Game Maker, and Game Maker Studio.
The only thing I honestly believe helps me with the game i have in mind is the Unity game I had to make for a Science project.
The Game Itself
The Idea came to me when I was playing board games with my family the other night, we were playing a game called Munchkin, It was like D&D without the crazy Roleplay stuff and on a game board with cards. In the game, there was always at the beginning of a turn 'Kick Down The Door' phase, which was basically 'Random Encounters' but included Curses, Traps, Class or Race Cards and sometimes Treasure. I loved that Idea, after you kick down the door, you can either 'Loot the Room' or 'Look for Trouble', where you can pick up any 'Kick Down the Door' card and put it in your hand, while the latter you can choose a monster from your hand to fight.
I loved all of those Ideas, I want to incorporate these ideas but I have no Idea how i Will do it without using 'Cards'. I would prefer to not deal with cards, but if there really isn't a way to use those ideas without the cards, then i'll use cards.
The other inspiration i got was from playing a F2P Indie Game named 'Realm of the Mad God' It had 6 or 7 maps per server, and for every map it was expansive, Almost endless. the monsters were the same, and the terrain was easy to recognize no matter how random the maps were. it had a small class system where you had to level other classes to get to the one you enjoy. It played like Diablo, 1 and 2. It was pixelated. It reminded me a little of Minecraft in a way. I could bring friends a long to help me on my aimless journey. the best part of it, Random Dungeons would appear, I loved it.
I want to use the cards Idea, but I love the Realm of the Mad God. I want to somehow combine both.
This is the world map; The Light green is Villages, Light Blue is Major towns, and Dark Blue is The Capital.
[attachment=12837:303772_484743271564678_2074689641_n.jpg]
(Picture has bad quality. I apologize)
Where to start?
Where do I start with a project like this? I want the game to have its own engine. Where do I find great tutorials for this sort of thing? are there tutorials for making very simple yet effective Pixelated Spirtes? and any suggestions would be great. Thanks GameDev.net Community. I apologize for any errors, my laptop is fucked up.
Alright so I'm 15, I'm a freshman in High School, I'm thinking of making an indie game or one with a really small team.
I've had a tad bit of experience in making games, I make game level's on Unity 3d all the time, I've once had to make game like Amnesia: The Dark Descent for a science project in Unity, but I finished it within a couple of hours. I've made plenty of games on RPG Maker VX, 001 Game Maker, and Game Maker Studio.
The only thing I honestly believe helps me with the game i have in mind is the Unity game I had to make for a Science project.
The Game Itself
The Idea came to me when I was playing board games with my family the other night, we were playing a game called Munchkin, It was like D&D without the crazy Roleplay stuff and on a game board with cards. In the game, there was always at the beginning of a turn 'Kick Down The Door' phase, which was basically 'Random Encounters' but included Curses, Traps, Class or Race Cards and sometimes Treasure. I loved that Idea, after you kick down the door, you can either 'Loot the Room' or 'Look for Trouble', where you can pick up any 'Kick Down the Door' card and put it in your hand, while the latter you can choose a monster from your hand to fight.
I loved all of those Ideas, I want to incorporate these ideas but I have no Idea how i Will do it without using 'Cards'. I would prefer to not deal with cards, but if there really isn't a way to use those ideas without the cards, then i'll use cards.
The other inspiration i got was from playing a F2P Indie Game named 'Realm of the Mad God' It had 6 or 7 maps per server, and for every map it was expansive, Almost endless. the monsters were the same, and the terrain was easy to recognize no matter how random the maps were. it had a small class system where you had to level other classes to get to the one you enjoy. It played like Diablo, 1 and 2. It was pixelated. It reminded me a little of Minecraft in a way. I could bring friends a long to help me on my aimless journey. the best part of it, Random Dungeons would appear, I loved it.
I want to use the cards Idea, but I love the Realm of the Mad God. I want to somehow combine both.
This is the world map; The Light green is Villages, Light Blue is Major towns, and Dark Blue is The Capital.
[attachment=12837:303772_484743271564678_2074689641_n.jpg]
(Picture has bad quality. I apologize)
Where to start?
Where do I start with a project like this? I want the game to have its own engine. Where do I find great tutorials for this sort of thing? are there tutorials for making very simple yet effective Pixelated Spirtes? and any suggestions would be great. Thanks GameDev.net Community. I apologize for any errors, my laptop is fucked up.