I have some images stored one near each other in a single texture. I'm 2d drawing each of them specifing their positions in the texture's coordinate system (0.f-1.f). Everything works fine like that.
Anyway, when i try to zoom (glscalef) one of these images (portion of the whole texture) strange behaviors might occour.
Depending on the zoom size, in addition to the image i'm displaying, also a single line of one of the surronding images in the texture could be displayed. I'm using mag filter NEAREST and no texture wrappings. Using mag filter LINEAR the problem doesn't show up.
Is this some intended behavior? Or maybe a floating point number/rounding problem?
Thx for help