Hello, everyone. Here is a new beginner for all of you.
Well. Lets put this straight.
I'm currently researching on how videogames are done. For that matter, I still don't understand how 2D/3D art, characters and such things are implemented in games. Is it part of the Engine features? Or is everything programmable? I really am confused on this.
Mi idea is as follows: The programmer works with 2D/3D graphics libraries on his chosen language and use it to import art from 3Ds Max, Maya or so, on the main code for being manageable from there. That means, pressing any button move character from A to Z, while its animation is taking place. Okay, lets be clearer. The user presses any button, then the code runs that character's animation for start moving from A and then walking while the button is till pressed on, to finally run the animation for stopping when arriving at the giving Z point.
Is this how it really works?.
Who does this?
How can it be done?
Is it too hard?
What does it take to accomplish such task?
And then, how programmers make all that to happen on a 3D/2D full environments will complex scenes and NPL character all over the place, plus, collision detection systems and on and on.
I really still don't get how all this is accomplished.
Any feedback will be appreciated.

