Skip to main content
GameDev.net gamedev.net
🔒 Locked

I dont understand ioctlsocket

Started by Anddos Dec 23, 2012 at 6:21 AM 4 replies 1.7k views
Original Post
Anddos
Anddos

I know what it is used for but i dont know what they mean by the function only returns when there is data sent?

:)
hplus0603
hplus0603

ioctlsocket() is a general function to do socket control that cannot be done through send() or recv() or select() or similar. (There is also setsockopt())

Mainly, it is a portability shim for functions that on UNIX will go through ioctl(), which is a function that doesn't exist on Windows.

The specific functions of ioctlsocket() depend on the arguments you pass -- there is more than one thing you may be able to do with it. If you have a question about a specific function, mentioning how you are calling it, and what the results are, and what you expect the results to be (copy and paste a few lines of code) is necessary for anyone to be able to help.

enum Bool { True, False, FileNotFound };
Anddos
Anddos
i mean if i set a socket to none blocking, what is the diference when you send data to a blocking socket?, i know its set to blocking by default, btw thanks for the fast repyl.

I am following this tutorial

http://www.win32developer.com/tutorial/winsock/winsock_tutorial_4.shtm

i dont know why the developer has the client to recv and the server to send as well?
:)
Anddos
Anddos

do you need to set this for both client and server ?

// If iMode!=0, non-blocking mode is enabled.
u_long iMode=1;
ioctlsocket(Socket,FIONBIO,&iMode);

:)
hplus0603
hplus0603
do you need to set this for both client and server ?

These functions have nothing to do with the network. The packets on the network won't change. It only changes how your application (server or client) talks to the network stack. Whether you want to set a socket into non-blocking mode on a client, or on a server, depends on how you write the networking code on your client, or server.
enum Bool { True, False, FileNotFound };
Anddos
Anddos

i dont know what you mean by how i write my client and server, how should they be coded?

:)

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.