Hi, I posted a question in OpenGL, but as it is a bit beginner's question, i think it is relevant to this topic.
I have a curved shell-like (hollow) cylindrical surface which has been defined in obj file format. Originally obj file does not have texture. I have a jpeg image file which I would like to map to the interior of the curved surface.
Now I know texture (u,v) values range from (0.0, 0.0) to (1.0, 1.0). How can I map (u,v) values to vertices defined in the obj file manually?
Please provide some suggestions.