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2.5D tileset workflow

Started by DiegoFloor Jan 21, 2013 at 4:06 AM 0 replies 4.7k views
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DiegoFloor
DiegoFloor

Hey all

When creating tileable textures there's a very simple trick in photoshop, using the offset tool. If one wants to make an image that serves as a 2d tileset it's not much harder, you make one tileable texture and then create the variations while preserving the borders, after that you can glue all variations in a single image file.

I'm working on a 2.5d game tile based. Meaning the world is stored in a 2d array, indicating what's ground, wall, water etc and represented by 3d models. The problem now is to come up with a workflow for creating these 3d tiles! Each tile model has to flow continuously to every other tile, both texture and polygons.

I would love to hear some thoughts on the subject and how are people solving that obstacle, and with what softwares.

Servant of the Lord
Servant of the Lord

JTippets has some great journal posts detailing his workflow and sometimes has a few tutorials. Very interesting stuff.

I'd suggest rooting through his journal, over the past year and a half. Posts like this one make it worth your time looking.

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