Skip to main content
GameDev.net gamedev.net
🔒 Locked

Custom exporter with maxscript in 3ds max 2012...

Started by AquaMacker Jan 21, 2013 at 11:54 AM 1 replies 1.2k views
Original Post
AquaMacker
AquaMacker

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

I need vertices, polygons, materials, and key-framed animation data to be exported.

I did this....like that...

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

But Biped is gone...

Original biped is gone and copyed biped is gone...

OH !

How to get Geometry Info in BIPED ?

Is hard with maxscript ?

AquaMacker
AquaMacker

Self Answer...

maxOps.cloneNodes $ cloneType:#copy newNodes:&nnl

turn on Macro Recorder...

So easy ??+

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.