I am making a business plan
for the creation of a game development company. I made some research on the
subject along time now and have my results, but there some thinks i am not
fully aware of and would love for some advice.
If i plan to have 2 million users on an online game (like L.O.L) what kind of servers should i need to use and how many
of them? (So i can put the costs of buying the machines on the plan)
I know that the server capacity is defined on active client connections per instance and also we have the network limitations but i am not that good on math. ![]()