Great post ^^ River City Ransom FTW!
All Kunio Kun games were awesome. This from the Kunio Kun series which includes River C?ty Ransom.
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Great post ^^ River City Ransom FTW!
All Kunio Kun games were awesome. This from the Kunio Kun series which includes River C?ty Ransom.
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Ahem... the exact opposite would be the truth. Arcade games are, by necessity, designed with extremely tight balancing to be hard but generally fair and beatable. If the games were easy, people would play them once and leave having paid just one credit. If they were unfair, people would be disappointed and take their money to the next arcade cabinet. On consoles, there is no selection pressure like that. The developer already has the user's money, so they can make the game however easy, unfair and badly balanced without immediately feeling it in their wallet.There is only one distinction that needs to be made to classify these I think, and that is whether or not the game was targetting the arcade, or a home console.
Arcade games were made to be extremely simple, and to make as much money as possible. So purely arcade style beat em ups have a little bit of a different design. Unlike a console, there are no set number of continues that you can use, and you can keep buying in until you go broke.
So enemies and levels are designed with a cost in mind. Best example I can think of is the factory level in Final Fight. There is fire shooting up through the floor randomly that takes a huge chunk of your health, and tons of enemies who are making it impossible to safely navigate through it. It's a very expensive level.
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Console based games are different. They focus on you trying to become really good at them, and then winning them within a limited number of lives. A lot of them also have extra content such as secret areas or alternate level paths and different endings.
Thank you for all the replies! After reading some I think I now understand how to make a game that's difficult, but fair. But also able to a have a variety of attacks to counter the enemy.
I do have one more question. For use of a keyboard what would be the best button combination for a beat'm up game?
My setup would be:
wasd: for movement
left Shift: to run
jkl: for action buttons
Is this a good setup or do you have any ideas of your own that you can add?
I am also trying to develop a beat em up. I think a beat em up is played best with a gamepad. So I use a ps3 style gamepad layout:
D-pad to move
square => punch
x =>kick
o => jump
triangle => grab
R1 => block
R2 => attack modifier (l1 + punch will result in a different attack from punch only)
L1 => use
L2 => inventory (think of use and inventory like in castle crashers)
It's possible to beat any of them on 1 quarter. But to get that good at them, you have to spend a lot of quarters practicing. Arcade machines are something someone buys for their business. They are there to make money for the operator and have to justify the floor space they take up.*ahem*
Despite the decline of the business, arcade competely dominates the fighting game genre to the degree where almost any worthwhile fighter is an arcade game. Virtua Fighter, Tekken, Street Fighter, King of Fighters, Guilty Gear, Blazblue and Arcana Heart series are all arcade games; the latest installment of every one of these series was designed for and first released at the arcade.Same with fighting games. The home releases got much better for most games.