So, I have been writing a science paper (more of a book than anything else) on the subject of computer vision, and approximating 3D scenes through still images. I have almost all the algorithms down and working, except 1 piece.
I need to know how I could possibly calculate the normals of a mesh through a screen space approximation. Others seem to have done this before, but I can't find a decent explanation of how. Can someone link me to a few papers, or perhaps even just explain it to me?
As soon as I finish this, I'll be able to finish my my paper (book).
PS:
Not entirely sure if this should go under AI, since its more graphics than computer vision.
Thanks for your time!