Hey guys,
I'm working on a Pong network game, I have it working using TCP/IP fine, but I can't seem to send data from the client to the server using UDP.
Here is my server I created
package Pong;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.MulticastSocket;
import java.net.Socket;
//This is the actual server
public class PongUDPServerThread extends Thread {
//speed to send data
private long dataSpeed = 10;
private int port = 4447;
private int idPlayer = 0;
private PongModel model;
private PongView view;
private PongPlayerThread players[] = new PongPlayerThread[2];
private MulticastSocket socket = null;
private InetAddress group;
private int ID = 1;
public PongUDPServerThread() throws IOException
{
super("PongUDPServerThread");
}
public String rtnInfo()
{
String str;
str = model.getBall().getX() + ":" +
model.getBall().getY() + ":" +
model.getBats()[0].getX() + ":" +
model.getBats()[0].getY() + ":" +
model.getBats()[1].getX() + ":" +
model.getBats()[1].getY();
return str;
}
public void setupPong() throws IOException
{
System.out.println("Pong");
model = new PongModel();
view = new PongView();
new PongController( model, view );
model.addObserver( view ); // Add observer to the model
//view.setVisible(true); // Display Screen
model.makeActiveObject(); // Start play
//start server
socket = new MulticastSocket(port);
InetAddress group = InetAddress.getByName("230.0.0.1");
socket.joinGroup(group);
//socket.setReuseAddress(true);
//Inform server user
System.out.println("Server is running");
}
public void run()
{
//Server loop
while(true)
{
//Receive data
byte[] recBuf = new byte[256];
DatagramPacket recData = new DatagramPacket(recBuf, recBuf.length);
try
{
socket.receive(recData);
}
catch (IOException e)
{
e.printStackTrace();
}
try
{
byte[] buf = new byte[256];
//Gather data
buf = rtnInfo().getBytes();
//System.out.println(buf.toString());
//Send data
DatagramPacket packet = new DatagramPacket(buf, buf.length, InetAddress.getByName("230.0.0.1"), port);
socket.send(packet);
//Sleep the server
try
{
sleep((long)dataSpeed);
}
catch (InterruptedException e)
{
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
//socket.close();
}
}
And here is my client
package Pong;
import java.io.*;
import java.net.*;
import java.util.*;
public class PongUDPClient {
private static int port = 4447;
public static void main(String[] args) throws IOException
{
//Setup pong rdy
PongModel model = new PongModel();
PongView view = new PongView();
new PongController( model, view );
model.addObserver( view ); // Add observer to the model
String pos;
model.makeActiveObject(); // Start play
//model.clientModel();
MulticastSocket socket = new MulticastSocket(port);
//socket.setReuseAddress(true);
InetAddress address = InetAddress.getByName("230.0.0.1");
//Join the UDP list port
socket.joinGroup(address);
DatagramPacket packet;
view.setVisible(true); // Display Screen
System.out.println("Connected");
//Id is sent here.
while(true)
{
//Lets try to send some data to the server
byte[] sendData = new byte[256];
String data = "Hello";
sendData = data.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, InetAddress.getByName("230.0.0.1"), port);
socket.send(sendPacket);
byte[] buf = new byte[256];
packet = new DatagramPacket(buf, buf.length);
socket.receive(packet);
//Sending data
/*byte[] sendBuf = new byte[256];
String data = "up";
sendBuf = data.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendBuf, sendBuf.length, InetAddress.getByName("230.0.0.1"), port);
socket.send(sendPacket);*/
String received = new String(packet.getData(), 0, packet.getLength());
//System.out.println("Server data: " + received);
String[] posValues = received.split(":");
model.getBall().setX(Double.parseDouble(posValues[0]));
model.getBall().setY(Double.parseDouble(posValues[1]));
model.getBats()[0].setX(Double.parseDouble(posValues[2]));
model.getBats()[0].setY(Double.parseDouble(posValues[3]));
model.getBats()[1].setX(Double.parseDouble(posValues[4]));
model.getBats()[1].setY(Double.parseDouble(posValues[5]));
//Check for keyboard input
if(PongController.moveUp == true && PongController.moveDown == false)
{
System.out.println("Up");
PongController.moveUp = false;
}
else if(PongController.moveUp == false && PongController.moveDown == true)
{
System.out.println("Down");
PongController.moveDown = false;
}
else
{
//serverOut.println("nothing");
}
}
}
}
When I start my server, and then connect a client, the client will receive one package from the server then stop and throw this error in console
Exception in thread "main" java.lang.NumberFormatException: For input string: "Hello"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Double.parseDouble(Unknown Source)
at Pong.PongUDPClient.main(PongUDPClient.java:63)
Line 63 is me just trying to use the data from the server I receive.
If anyone could shine some light on this or help me out at all, it would be great :)
Canvas