}
Don't know RT is clearing but why primitive is not rendering
}
You will not get many responses with a post like this. In general, you should try to describe the problem more thoroughly (and not only in the subject line...). What have you tried, and what symptoms do you see? Where did your code come from - was it based on a known working program, or is it completely new code?
Information like this will help others help you.
I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is clearing the render target(Backbuffer), but draw call was not successful. I meant primitives are not drawing onto the backbuffer.
I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is clearing the render target(Backbuffer), but draw call was not successful. I meant primitives are not drawing onto the backbuffer.
even I disabled the Z testing, still I was getting the same results.
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