Hi.
Im currently trying to update my terrain engine to use water flow and erosion simulation in realtime.
I found this exelent example of it here:
http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/
However I cant seme to recreate it in unity 3D. The description is a bit confusing. I have tried everything but cant get it to work.
The source code is a bit confusing as well so I have had no luck with that either.
Could someone who might understand be kind to help me figure out the algoritm or explain it?