I have a question:What's the best method to perform collision detection & response in a 2D platformer?
There's AABB,Polygon intersection,ray casting (used in sonic),the collision points(that surround the player),..
when I say best I mean the approach that gives you the most possibilities..I know this is very game dependant,let's say that I want to make a braid-like style of game, where platform physics just feel natural (sonic too) and where the platforming isn't the core gameplay!