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3DS Mesh Reader

Started by CoOlDud3 May 4, 2013 at 2:48 PM 1 replies 2.3k views
Original Post
CoOlDud3
CoOlDud3

Hi, I have been browsing the internet and found this: http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader. It is a tutorial on writing a loader for a mesh object stored in a binary file with extension .3DS. But it is implemented using C++. Can anyone implement it in c#.net? Or tell me how? I want to use it for my game using SlimDX. Any help will be appreciated.

Regards,

Rayyan Tahir

unbird
unbird

I'd have a look at the Open Asset Import Library, 3DS is among the supported formats. There exists a .NET wrapper.

CoOlDud3
CoOlDud3

Finally a .NET Wrapper. Thankyou!

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