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Write here the features you want for a Zombie Survival Game!

Started by MateiSoft May 4, 2013 at 4:26 PM 20 replies 6.1k views
Original Post
MateiSoft
MateiSoft

Any idea is welcomed!cool.png

JLW
JLW

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

You know, do it right.

There's two of us on this account. Jeremy contributes on design posts, Justin does everything else, including replying on those threads. Jeremy is not a people person, so it's Justin you'll be talking to at any given time. Aelsif's Patreon.
MateiSoft
MateiSoft

See some screenshots here and tell me what you thinksmile.png: http://www.gamedev.net/topic/642500-underground-rush-zombie-survival-game/

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

You know, do it right.

JLW
JLW

Doesn't look or sound anything like it.

There's two of us on this account. Jeremy contributes on design posts, Justin does everything else, including replying on those threads. Jeremy is not a people person, so it's Justin you'll be talking to at any given time. Aelsif's Patreon.
MateiSoft
MateiSoft

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

JLW
JLW


Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

EDIT:

But that doesn't mean a headshot is an instant kill, either.

There's two of us on this account. Jeremy contributes on design posts, Justin does everything else, including replying on those threads. Jeremy is not a people person, so it's Justin you'll be talking to at any given time. Aelsif's Patreon.
MateiSoft
MateiSoft

That is called limb detection.....i am also working on that;)


Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

EDIT:

But that doesn't mean a headshot is an instant kill, either.

mipmap
mipmap

I'd like to have traps.

MateiSoft
MateiSoft

what kind of traps?

I'd like to have traps.

JLW
JLW

I'd like to have traps.

I second Matei's question. What kind of traps? Pre-set traps in the game? Traps you could set yourself? If the latter, are we talking simple grab and set traps like landmines, or more complex designs? What, exactly, are you looking for?

There's two of us on this account. Jeremy contributes on design posts, Justin does everything else, including replying on those threads. Jeremy is not a people person, so it's Justin you'll be talking to at any given time. Aelsif's Patreon.
MateiSoft
MateiSoft

Traps like landmines will be a new feature for the next version because of the engine:) and i understood in general what kind of traps:)


I'd like to have traps.

I second Matei's question. What kind of traps? Pre-set traps in the game? Traps you could set yourself? If the latter, are we talking simple grab and set traps like landmines, or more complex designs? What, exactly, are you looking for?

MateiSoft
MateiSoft

visit www.alexmatei.com/games to download the demo :)

mipmap
mipmap

I would like to have a crafting system where you could build various forms of traps:

  • Snare
  • Pits
  • Spikes on some form of spring that is released upon triggers (a bit like mouse trap but larger)
  • Stumbling ropes.
  • Chemical traps - zombies are mushy, a strong solvent could do wonders!
  • Nets
  • Weapon traps - a weapon is mounted and when triggered starts to shoot
  • Heavy drops
  • Pour oil on ground in custom patterns which can be set on fire
  • Dynamite

Outline of crafting system of active weapons

  • Trigger (wall, ground, area of effect, quality - how reliable it is)
  • Damage mechanism (the thing that does the damage/releases the tool)

Further reference

MateiSoft
MateiSoft

Thank you all for the responses! I promise that i will try my best!

samgj
samgj

Other people. Not just multiplayer but also AI you could talk to, or trade with, or team up with.

MateiSoft
MateiSoft

Yes, i added this feature today:) Thanks for your idea!

Other people. Not just multiplayer but also AI you could talk to, or trade with, or team up with.

MateiSoft
MateiSoft

www.alexmatei.com

wodinoneeye
wodinoneeye

To 'cure' zombies (may require disabling/overpowering/trapping) which will give the player something in adition to the usual axe chopping, chainsawing, immolation. The disabling/overpowering/trapping would also involve more methods/tools giving more variety to the game.



They dont have to become your friend/minion in the game but having them thank you and run off to safety would be nice. If there is extra difficulty involved some payoff like them sending you goodies sometime in the future or somesuch might induce players to try this route.

--------------------------------------------[size="1"]Ratings are Opinion, not Fact

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