This is a quick question i wanted to ask and see how other are handling this. In my engine on every update i scan for all the visible objects in the Octree and store them in array. Then i iterate over each object and for each object i check how many lights affects it. For each lights that affects the object i put it in his own depth map. Once i am done, i interate over all the lights and perform shadown mapping for each light. For some reason this does not sound too optimal to me, so i was wondering how other people are doing it. Is there a better way of doing this.
Thanks.