Hello guys, lately i started working on my game's levels and i found Deled3D to be an amazing product, extremely easy to use, fantastic material manager, but i had only a simple problem regarding custom models and exporting :
Every time i export the scene in any format, for each mesh it saves all it's data ( vertices, normals, UVs and more ) while i only want it to save either the models name or it's directory.
If i didn't make myself clear, here's what i would like :
Instead of :
<geometry id="mesh2-geometry" name="88_trailer2">
<mesh>
<source id="mesh2-geometry-position">
<float_array id="mesh2-geometry-position-array" count="7071">
<!-- HERE ALL VERTICES,NORMALS, UVs -->
</float_array>
</source>
</mesh>
I'd simply like :
<geometry id="mesh2-geometry" name="88_trailer2">
<mesh>
<source id="mesh2-geometry-position" src="MODEL NAME or PATH TO MODEL" />
</mesh>
Is there any way to achieve it without manually doing it after exporting the scene ?. This also dramatically decreases the file's size and allows me to reuse models across different scenes without reloading them each time.
Thanks for the time and feel free to suggest other tools aswell!
Happy coding!