Skip to main content
GameDev.net gamedev.net
🔒 Locked

Geometry Storage

Started by samgj May 8, 2013 at 12:55 AM 2 replies 1.5k views
Original Post
samgj
samgj

This is probably pretty basic, but if I wanted to open a model file how would I store the geometry in system memory so I don't have to open and read it every time I need it?

colossal
colossal

You store it in a data structure that stores geometry :P

Software Engineer | Credited Titles: League of Legends, Hearthstone
TheChubu
TheChubu

I'll define one for you: float[] :D

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"   My journals: dustArtemis ECS framework and 

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.