Hi,
I'm working on a game using an ECS framework based on this source code: https://github.com/NetGnome/ECSFramework
My problem now is I have no clue how to fit in a scene manager with the ECS model. How do I go about doing this? I'm assuming (incorrectly?) that I don't want to implement the scene manager as part of the ECS model, as it isn't really an entity.
I know I could simply create a new world/ECSInstance for each scene, but what if I want to share some entities between scenes then?