Original Post
Ok, I have a lot of matrices that need to be combined in order to get my final transform matrix of an object.
I have to do a translation
then a Quaternion axis+angle rotation matrix
then a possible scaling
then I have to throw in the current world transform matrix which is user controlled (for rotations, zoom in/out) and throw it in.
The question is, what the heck is ordering based on can I can clearly see that the outcome is different depending on what order I do everything, so is there some kind of general rule or something?
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