Please give me an overall feedback (like if it make sense). Also you can post something similar or a better idea how to do something in that style.
It's for a game where you play as a space emperor. The focus is on high level stuff, since you are an emperor and not a mere admiral (so no moving single units). Also, I wonder if the "I give an order to my generals to conquer the universe and they do it" concept could be used here (I would not want to go too far and make it boring, but on the other hand such a game could be fun as well assuming the player have other things to do). The game will also be assymetric, which means the enemy AI will not be simulated the same way as player (there need to be simplifications, because I simply have no resources to make a full blown 4X game).
The map is divided into sectors (5x5 or 7x5 or 7x7), the central sector is the core sector of the empire with the imperial capital (we are the most important of course, so we are in the very center :)). The most fight is for the border sectors, because there are other empires (not shown on the map) that want these border sectors as well (because these are their border sectors as well). The difficulty would be balanced so defending the center is far easier than outskirts (because the other empires are not that interested in our center and are not ready to make big sacrifaces to conquer it).
Now, how the battle system could work. I think, from the player's (emperor's) point of view there are only sectors and fleets. The player moves a fleet symbol over a sector and eventually the fleet will arrive there and AI admiral will start fighting for the planets. So, basicly the player just allocates resources (ships) to each sector.
Fleets are just a proportion of ships, like if you have 1 fleet it consists of 100% of your ships, if you split it there are 2 fleets 50% each (I'm not sure if there should be types of fleets, with different composition).
Another (and probably more important) player's interaction with space battles would be ship building. The emperor will decide what kind of ships to build and in what quantities (but not where, the emperor is too important to deal with minor details like which shipyard builds what, it will be either automatized or abstracted). Once build, the new ships will automaticly reinforce fleets.
So, the player can affect these aspects of warfare:
- diplomacy which determine with whom there is a war
- positioning of fleets (in which sector)
- fleet composition and total number of ships (military budget)
- assigning AI admirals to fleets (who will do all the fighting)