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Physics engine tutorials?

Started by July 24, 2013 08:44 PM
2 comments, last by mmakrzem 11 years, 6 months ago

Hi everyone,

Some time ago I started to learn how to make 3D games in C/C++. Now I want to learn how to apply physics in my games. I am looking for an engine like physx, but I do not know much about it. I like to learn but I don't know where to start sad.png

Can anyone tell me where to find tutorials, please ? ( maybe some physx 3.2.1 tutorials, but I am open for any sugestion )

I mention that I know phisics, basic stuff of OpenGL and now I am learning DirectX 11.

Thanks,
Abi Moonbow

Best place to look would be in the physx sdk itself, check the included samples combined with the docs and help files that come with it. If you go with something like the Bullet physics engine, you probably find help on their forums and I would imagine they have a wiki. The best most up to date info is usually in the sdk and docs.

I havent come across many full blown tutorials written by users for these engines, although there may be a few floating around for Bullet. I prefer PhysX, its feels more straight forward.

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Hi NumberXaero,
Thanks for your reply. I didn't go to docs yet because I read that is pretty hard for a beginner. I don't know, it is?
You are right, for Bullet I find more tutorials, but I would like to learn Phyx 3.2.1. But after all I search for an physics engine.

Thank you very much

how about: http://www.devkast.com/2013/02/24/getting-started-on-physx-3-2-1-opengl/

or: http://mmmovania.blogspot.ca/search/label/PhysX3%20Tutorials

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