Anyone use the Unity Engine much, any cons or issues?
Been playing around with and it seems pretty cool... I'm into making a 2d physics type game to run in Windows Store and work on Surface Pro and RT. Want my game to be like the game "Cut the Rope" in terms of nice clean and smooth moving graphics and object movements defined by real world physics, but my concept is totally different.
At this point I'm thinking of using Unity to export the c++ code after I get the sprites moving smoothly, mouse, sound and the touch portion working. Then continue on in c++. So basically use Unity to create a Windows Store compatible template with smooth graphics and all the input/outputs then jump back to c++ for all the rest...
At any rate would be interested in your experience and comments...
Thanks,,
Vanz