Hello,
I have always been stuck on this one which is how to use the vertex alpha component in a mesh that has, Position, Color, Uv, & Normals.
I found something that mentioned this :
d3d->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
but it does not seem to work.
Any ideas ?
Thanks in advance .